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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games on Android in the Netherlands - Q3 2021

Explore the performance of the top 5 high fantasy games on Android in the Netherlands for Q3 2021, including trends in downloads, revenue, and active users.

Top 5 High Fantasy Games on Android in the Netherlands - Q3 2021

In the third quarter of 2021, the top 5 high fantasy games on Android in the Netherlands demonstrated varying trends in downloads, revenue, and active users. Below is a detailed look at their performance, based on data from Sensor Tower.

Evony: The King's Return

Throughout Q3 2021, Evony: The King's Return saw fluctuating weekly revenue, peaking around $14.9K at the end of June and gradually tapering off to approximately $11.0K in early September before rising to $13.9K by the end of the quarter. Weekly downloads started strong at nearly 9.2K in late July but declined to around 3.8K by the end of September. Active users mirrored this trend, increasing from 15.1K in late June to a peak of 24.9K in late July, before settling at 17.6K by the end of the quarter.

Mighty Party

Mighty Party experienced consistent weekly revenue, ranging between $10.4K and $13.8K throughout the quarter. Downloads saw a notable drop from 7.8K in early August to just over 1.4K by the end of September. Active users followed a similar pattern, peaking at 38.3K in early August and then declining to 23.7K by the end of the quarter.

Lords Mobile: Last Rise of Qin

Lords Mobile: Last Rise of Qin maintained steady weekly revenue, fluctuating between $15.4K and $19.1K. Downloads saw significant variation, starting at 3.1K in late June, spiking to 7.7K in mid-August, and then dropping to around 1.0K by the end of September. Active users rose from 5.9K in late June to a peak of 10.6K in mid-August, before declining to 4.9K by the end of September.

Rush Royale: Tower Defense TD

Rush Royale: Tower Defense TD saw a steady increase in weekly revenue, peaking at about $10.7K in mid-September. Weekly downloads also saw a rise, from around 2K in late June to 3.8K in mid-August, before stabilizing around 2.4K by the end of the quarter. Active users increased from 11.8K in late June to a peak of 16.0K in late August, before settling at 13.1K by the end of September.

Clash Royale

Clash Royale experienced a peak in weekly revenue at $21.4K in early July, with subsequent fluctuations, ending the quarter at around $13.4K. Downloads decreased from 3.4K in late June to approximately 2.5K by the end of September. Active users demonstrated a steady rise from 550.9K in late June to 490.4K by the end of the quarter.

These insights highlight the dynamic nature of the high fantasy game market on Android in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021